My Summer of Arcade
July 27, 2012 Leave a comment
XBox Live Arcade has done a pretty admirable job of bringing solid downloadable games to placate the summer draught with their annual Summer of Arcade promotion. This year seems to kill the goodwill by not picking the brightest, but the privileged. So far, we have a decade old game in a disparate bid to resurrect a dying franchise and another subpar Kinect game. Not to say XBLA exclusives have failed. Plenty other titles released recently that I deem worthy.
Spelunky: Indiana Jones-like adventure platformer with randomly assembled levels, items, enemies and music, so that no game ever plays the same. The gameplay is very simple. You run, jump, and fight your way through a level to find the exit at the bottom, while collecting as much treasure as you can. You’re equipped with a few ropes, bombs and your trusty whip to get you out of trouble, but you can come across many different items to potentially help you. As you go deeper, you will find a lush jungle, ice caves and mysterious temple in your bid to escape.
The first thing you may hear about this game, is that it is HARD. Most tightly controlled platformers, starting with the likes of Super Mario Bros, require muscle-memory. Retrying the same hurdle over and over, to get past it. This comes into a glorious, but insanely maddening way, with newer indie title, Super Meat Boy. Many complain about Spelunky because it’s randomness does not allow the player progress or get better. But to me, it’s randomness ends up being it’s greatest strength. Spelunky is about learning all the items and enemies you encounter. An entry is added to your in-game journal for every trap, creature, item, and artifact you come across. At the end of each series of four levels you will find Tunnel Man, who will build you a shortcut if you give him the items he needs.
After over ten hours, I found the progression to be a perfect balance. You will get better, but you must play the levels over and over to gain REAL experience in the world, not through manufactured XP, repetition, or leveling up. It has many secrets, that you continually see or learn something new. It’s quite refreshing to not have to repeat the same series of jumps over and over, to get to the next bit. You may also still be amused by the random , different ways the game will kill you over and over. This game is fast and condensed with action. Maybe lasting tens of minutes, if you make it to the end. I understand this XBLA version is a majorly updated port of the free PC version of the game. Jonathan Blow of Braid encouraged the developer to bring it over to xbox , as a result, they polished one of the finest gems on the service.